Monday, 20 April 2015

Segmented Character - Walk to Run Task.

I was given the task of adapting a 40 frame walk cycle into a run cycle on cinema 4D using whatever method I felt was best.

Walk cycle - Original 40 frame timeline.

The starting timeframe is shown above. In order to change the frames I had to firstly delete the existing key frames and shorten the 40 frames down to 20. I decided to halve it because a run cycle is faster than a walk and twenty gives you an even halfway point of ten frames which makes calculating poses easier.

Final 20 frames timeline for my run cycle.

This is an example of a 'successful' run cycle for comparison.

To animate the character I used the wrist and ankle goals to stretch the legs out and change the walking 'contact' point to the suspended motion of running where both feet are off the ground halfway. As well as bending the arms upwards so they support the running motion. I have never really attempted a human run cycle before so this was a fun challenge and I'm happy with how it came out for a first try.


Wrist and ankle goals highlighted.

(I included these  poses to show the animation changes.)



Pose 1 - Run.

Pose 2 - Run.


Pose 3 - Walk.

Pose 4 - Walk.






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